Sweet Bonanza 1000 Dice game artwork
Pragmatic Play

Sweet Bonanza 1000 Dice

DiceSweets
RTP
96.53%
Volatility
High
Max win
25,000x
Layout
—
Lines / ways
—
Released
—

Verified with published game informationSourceNot published means the studio has not released the figure; we do not guess.

Sweet Bonanza 1000 Dice · demo mode · virtual coins only · 18+

Demo mode · virtual coins · 18+

Features and RTP settings

Features
Free spinsAnte bet

Lower RTP settings are also offered by the studio for this game: 95.52%, 94.51%. Any copy you open could run one of these, so check the in-game rules.

Inside this review
  1. Spec sheet: Sweet Bonanza 1000 Dice
  2. The short answer: a reskin, not a new game
  3. Symbol by symbol: where the dice appear
  4. A base spin, start to finish
  5. Inside the feature round
  6. Reading the RTP and volatility figures
  7. The 25,000x ceiling and the x1,000 symbol
  8. Ante and the two buys
  9. Three Bonanzas compared: 1000, Dice and 2500
  10. Pros and cons at a glance
  11. Who should try the Dice edition
  12. Questions about the Dice edition

Spec sheet: Sweet Bonanza 1000 Dice

SpecValue
Grid and pays6×5, pays anywhere for 8+ of a symbol, with tumbles
Feature trigger4+ lollipop scatters for 10 free spins
Multiplier rangex2 to x1,000, free spins only
RTP builds96.53%, 95.52%, 94.51%
Feature buys100x free spins; 500x super free spins with x20 minimum multipliers (where enabled)
Ante optionYes, stake +25%
Max win25,000x the bet
VolatilityHigh

The short answer: a reskin, not a new game

Pragmatic Play built this edition by taking Sweet Bonanza 1000 and redrawing its paying symbols as dice. Nothing else is new. No dice get thrown, there is no dice-total feature and no extra round. The symbols are cube-shaped, the lollipop scatter is untouched, and the rules on record (pays anywhere on a a 6×5 grid that pays anywhere, tumbling symbols, a 10-spin feature, a multiplier scale topping out at x1,000 and a 25,000x ceiling) track the 1000 edition item for item.

That makes the decision easy. If Sweet Bonanza 1000 already suits you and you fancy different artwork, this is the same experience with a new coat of paint. If you want a game that genuinely plays another way, look at Sweet Bonanza 2500, which alters the maths with larger multipliers and more modes. The sections below show precisely what the dice swap out, how each rule operates and how to read the published figures.

Symbol by symbol: where the dice appear

Most people arrive with one question, so it goes first. This is a slot whose symbols happen to be dice. It has nothing in common with craps or sic bo, and no roll takes place.

Published summaries of the rules describe the symbol set like this:

TierSymbolsReported pay range
LowFruit dice in pink, blue, green, yellow and red (some summaries call them apple, lemon, pear, grapes and cherries dice)x0.25 to x10 the bet
HighDice marked with a blue diamond, a green star, a purple moon or a red heartx1.5 to x50 the bet
ScatterThe series’ lollipopSeparate scatter pays (see below)

Sweet Bonanza 1000 fills the same paytable positions with fruit and sweets. Pragmatic’s page for that game says a win needs eight or more matching “fruit or candy symbols”; in the Dice edition, the identical eight-plus rule simply applies to dice. The change is visual. Grid, win rule and bonus all stay exactly where they were.

The clearest evidence of shared maths is the published data. Both games list:

  1. a 96.53% top build, with lower builds at 95.52% and 94.51%
  2. a 25,000x ceiling
  3. multipliers running from x2 to x1,000
  4. identical mode RTPs: 96.50% with ante, 96.52% on the free spins buy and 96.55% on the super buy

Pragmatic does not release its internal maths, so calling the games identical would overstate things. It is fair to say that every published number agrees and no published rule differs.

One gap remains. The artwork for the multiplier symbol in the Dice edition is not described anywhere public. Sweet Bonanza 1000 calls them candy bomb multipliers, often referred to as rainbow bombs. Whether those were turned into dice as well is not stated, and this review will not speculate.

A base spin, start to finish

There are no lines. Once the 6×5 grid fills, the game counts each symbol type wherever it sits. Eight of one kind is the minimum for a win, and pays step up across three bands (8 or 9 symbols, 10 or 11, then 12 and above), which is the structure Pragmatic uses for the whole series.

Any win sets off a tumble sequence:

  • Winning symbols are paid, then cleared.
  • Symbols left behind fall to close the gaps.
  • Fresh symbols drop in from the top.
  • If the new arrangement holds eight or more of a symbol, it pays and the cycle repeats.
  • The sequence ends when a drop adds no fresh win.

A single paid spin can therefore deliver more than one win, and because each drop is assessed on its own, a chain might pay one symbol and then another. Most base game results are small: the low-tier dice need large counts to pay much, and outside the feature there are no multipliers to help.

A concrete case makes the bands clearer. Eight pink dice anywhere on the grid earn the bottom band for that symbol, and all eight are removed. If the following drop brings more pink dice, the count restarts from what is on screen now, and they need a fresh eight before anything pays. This explains why a long chain is usually several separate modest wins rather than one cluster getting larger.

The lollipop scatter has its own pays. Following the rules Pragmatic published for Sweet Bonanza 1000, four scatters return 3x the bet, five return 5x and six return 100x, and four or more also open the feature. Position does not matter; scatters count from anywhere on the grid.

Inside the feature round

The “1000” in the name only becomes relevant here, because this is the one place multipliers show up.

  1. Getting in. Four or more lollipops on one base spin pay the scatter amount above and award 10 free spins.
  2. Same engine. Every free spin runs like a base spin: eight-plus pays and tumbles.
  3. Multipliers can land. According to published rule summaries, the possible values run x2, x3, x4, x5 and x6; then x8, x10, x12 and x15; then x20, x25 and x50; and finally x100 or the top x1,000.
  4. They last the whole chain. A multiplier stays put until the spin’s tumble sequence is over; it is not swept away when neighbouring symbols fall.
  5. They are summed. At the end of the chain, every multiplier on the grid is added together and the total is applied to the spin’s combined win. x10 plus x25 gives x35, not x250.
  6. A win is needed. A multiplier does nothing unless its chain paid something. Pragmatic’s Sweet Bonanza 1000 wording says they boost the total win of the sequence.
  7. More spins. Three or more scatters during the round add 5 spins to whatever is left, so a feature can run well beyond its opening 10.

Summing has a big effect on what to expect. One x1,000 on a spin worth 2x produces 2,000x. A cluster of mid values, such as x50, x25 and x20, only totals x95. Large outcomes come from a strong chain coinciding with one big multiplier, not from piling up small ones.

Reading the RTP and volatility figures

Three builds are available: 96.53%, 95.52% and 94.51%. The operator decides which to run, and they look identical on screen. Across a very long sequence of spins, the 96.53% build is designed to pay back 96.53 units per 100 staked, while the 94.51% build gives back roughly two units less per 100. In a short session the gap cannot be seen; over thousands of spins it is real. Pragmatic games normally show their RTP in the info screen, so check there.

Rule summaries also give a separate RTP for each mode on the top build:

ModeRTP
Standard96.53%
Ante switched on96.50%
Free spins buy96.52%
Super free spins buy96.55%

Those sit within a few hundredths of a percent of each other, so on paper no mode is meaningfully better or worse than another.

Volatility is rated High, the top of the normal scale. What that looks like in practice:

  • Features are infrequent, since four scatters have to land on the same spin. Plenty of sessions will finish without one.
  • A large part of the RTP is reserved for the multiplier round, so between features the base game pays back clearly less than 96.53%.
  • Feature outcomes vary hugely. If no large multiplier coincides with a paying chain, the whole round may come in under the 100x price of buying it.

None of it can be predicted. Each spin is independent, and a long wait since the last feature does not bring the next one closer.

The 25,000x ceiling and the x1,000 symbol

25,000x the bet is the limit. When the total from a spin or a feature reaches it, the round stops and any unused free spins are lost. Hitting the limit is, by design, extremely rare.

There is essentially one way there. It must happen in free spins, because that is the only place multipliers appear, and it needs the biggest values. A x1,000 on a chain worth 25x gets there by itself. So could x100 plus x50 plus several smaller multipliers on a chain paying well above 100x. The 100x six-scatter pay contributes, but barely moves the needle against 25,000x.

For background, the first Sweet Bonanza is widely reported to top out at x100 multipliers, which is why the “1000” versions lifted the ceiling.

Two figures get mixed up often enough to separate them. x1,000 is the largest single multiplier symbol. 25,000x is the most a spin or feature can pay in total. A x1,000 does not ensure a big outcome, because it scales only the win of its own chain: a chain worth 0.5x becomes 500x, not 25,000x.

Ante and the two buys

The ante option adds 25% to the stake and makes scatters more likely, so the feature arrives more often. Pays and multiplier values stay the same; only the scatter weighting moves. Its RTP is 96.50%, a few hundredths under the standard build, so over the long run it is close to neutral. As is normal in the series, ante and the feature buy cannot be combined on one spin.

Feature buys are not available in every market. Where they are, two are listed:

  • Regular feature: costs 100x the bet and starts the 10-spin round at once.
  • Super feature: costs 500x the bet; it is a free spins round in which every multiplier that lands is x20 or higher.

The super version strips out the x2 to x15 values, lifting the floor on each multiplier. Even so, 500x is a high price for a round that may still pay back less. On a free-play site using virtual coins there is nothing at stake, but the buy prices show clearly how widely the design spreads its outcomes.

Three Bonanzas compared: 1000, Dice and 2500

These titles are easy to confuse, so here are the specs in one table.

GameReleasedLookMultiplier valuesHighest RTP buildBuy pricesBase game multiplier modesCeiling
Sweet Bonanza 250030 April 2026 (launch coverage dated 4 May 2026)Fruit and sweets16 values, x2 up to x2,50096.52% (Pragmatic page)100x, 500x and 1,000xSuper Spin 1 and Super Spin 225,000x
Sweet Bonanza 1000June 2024Fruit and sweetsx2 up to x1,00096.53% (Pragmatic page)100x, plus 500x super with an x20 floorNone on record25,000x
Sweet Bonanza 1000 DiceEarly 2025, exact date in disputeFruit dice and shape dicex2 up to x1,00096.53%100x, plus 500x super with an x20 floorNone on record25,000x

All three share the free spins rules: four or more scatters start 10 spins, and three or more inside the round add 5.

Dice versus the 1000

Every published figure matches, as shown earlier, so choose on looks. The sweets version is a little easier to read quickly because each symbol has its own silhouette, whereas the dice depend more on colour and the icon on each face. Some players may feel dice sit oddly in a candy series; that is a question of taste rather than a mechanical flaw.

Dice versus the 2500

Here the differences are real. According to Pragmatic’s 2500 page, its candy bombs go as high as 2,500x during the bonus, and summaries of the rules count 16 separate values between 2x and 2,500x. Its best RTP barely moves (96.52%) and the ceiling is still 25,000x, but the menu is far longer:

  • a 100x free spins buy
  • Super Free Spins 1 at 500x, with every multiplier at 20x or more
  • Super Free Spins 2 at 1,000x, in which each multiplier in a winning combination feeds a running total applied to all later wins in the round (launch coverage describes a 10x minimum and a progressive total)
  • Super Spin 1, priced at 20x the bet, guaranteeing multiplier symbols on each base spin but blocking free spins
  • Super Spin 2, priced at 250x the bet, guaranteeing multipliers of 25x or more on each base spin, again without free spins

Launch coverage adds that these special bets and buys are limited to certain markets. Still, a growing multiplier within the bonus, plus multipliers available during base play, are genuine design changes, and the Dice edition offers neither.

Summing up: the 1000 and the Dice edition are one design wearing two outfits. The 2500 is the true follow-up.

Pros and cons at a glance

In its favour

  • A tested formula: pays anywhere, tumbles and summed multipliers up to x1,000, capped at 25,000x
  • A 96.53% top build, with every mode within a few hundredths of it
  • Simple to learn: one bonus, one retrigger rule (3+ scatters for 5 spins)
  • Where offered, the super buy guarantees multipliers of at least x20

Against it

  • The dice are purely cosmetic; it adds nothing Sweet Bonanza 1000 lacks
  • Features are scarce and base game wins tend to be small
  • Lower builds at 95.52% and 94.51% are in circulation, and launch dates are reported inconsistently

Who should try the Dice edition

  • Sweet Bonanza 1000 regulars after a change of scenery. The rules and published stats are unchanged; only the artwork moves from sweets to dice.
  • Players at ease with long quiet stretches. A four-scatter trigger plus High volatility means wide gaps between features.
  • Anyone wanting a plain tumble slot. There is nothing to collect, no multiplier trail that persists, and the only extras to understand are ante and a pair of buys.

It fits less well if you want features often, find dice faces slower to read than distinct sweet shapes, or are after the extra modes and larger multipliers of the 2500.

Questions about the Dice edition

Does Sweet Bonanza 1000 Dice involve rolling dice?

No. It is a 6×5 video slot that uses dice as symbol artwork. No dice are thrown; outcomes come from scatter pays and tumbles, exactly as in the rest of the series.

How does the Dice edition differ from the regular Sweet Bonanza 1000?

On the published rules, only in its symbols. Low payers turn into fruit dice, and the premium set becomes diamond, star, moon and heart dice. Every other published figure, from top RTP and ceiling to multiplier scale, feature rules and per-mode RTPs, is shared.

Which RTP builds exist?

There are three: 96.53%, 95.52% and 94.51%. With ante switched on the figure is 96.50%, the free spins buy is 96.52% and the super buy is 96.55%.

What is the highest possible payout?

The cap is 25,000x the bet. It is extremely rare and realistically needs a feature round with large multipliers.

What starts the free spins round?

Four or more lollipop scatters give 10 free spins. The trigger itself pays too: 3x the bet for four, 5x for five and 100x for six. Once the feature is running, any three scatters or more top it up by 5 spins.

What do the multiplier symbols do?

During free spins, multipliers from x2 to x1,000 remain on the grid until the tumble chain finishes. Their values are summed and applied to the total win of that chain.

Can the feature be bought?

Where enabled, yes. The standard round costs 100x the bet and the super round 500x, in which every multiplier is x20 or more. A 25% ante option also raises the scatter chance.

When did it launch?

Some time in early 2025. Listings split between 29 January 2025 and 27 February 2025, and Pragmatic Play has no dedicated Dice page that confirms either.

Sources

Rate this game

Choose a star to score this game. Your vote feeds the player rating.

More games like Sweet Bonanza 1000 Dice

JC
By James Cooper, Data editor

James Cooper runs the SlotSpecs spec sheets: RTP versions, volatility ratings and maximum-win multipliers, each checked against the studio's own documentation. James's reviews explain what those numbers mean for how a game actually plays, and never present them as a prediction of any result.

Last updated 8 Oct 2026