Power Keno game artwork
IGT

Power Keno

Keno
RTP
94.97%
Volatility
—
Max win
—
Layout
—
Lines / ways
—
Released
—

Verified with published game informationSourceNot published means the studio has not released the figure; we do not guess.

Power Keno · demo mode · virtual coins only · 18+

Demo mode · virtual coins · 18+

Features and RTP settings

Features
4x on the entireMark anywhere from 1
Inside this review
  1. Plain keno plus a final-ball multiplier
  2. One round of Power Keno
  3. The odds behind every ticket size
  4. Valuing the 4x on ball twenty
  5. Why one RTP figure cannot cover keno
  6. Reading the pay table inside the game
  7. The top result and what is known
  8. Related keno variants
  9. Is Power Keno for you?
  10. Arguments for and against
  11. Power Keno: your questions

Plain keno plus a final-ball multiplier

Strip Power Keno to its spec sheet and there is very little on it, which is the point. IGT takes standard video keno (pick numbers from 1 to 80, watch 20 get drawn, get paid by how many you caught) and adds exactly one rule. When the 20th ball, the last one out, lands on a number you marked, the win for that game is quadrupled. No free games, no symbols, no bonus screens.

That single rule does more work than it seems to. It changes how often a given catch reaches its full value, and it forces the base pays down a little to fund it. IGT's game is listed at a 94.97% RTP, yet keno returns vary with the number of spots you play, and the published figure does not say which spot count it refers to. IGT has not confirmed a maximum win or a release date. What remains is a quick, clean game for people who want plain odds rather than slot features.

SpecPower Keno
StudioIGT
FormatVideo keno, 20 balls drawn from 80
Spot range2–10 (1–10 in some builds)
Extra rule4x on the game's win when ball 20 is a marked number
Listed RTP94.97%, varies with spots played
Volatility ratingNot published
Maximum winNot confirmed
Release dateNot confirmed
Feature buyNo
AutoplayYes

One round of Power Keno

Every game follows the same three stages:

  • Choose spots. Decide how many numbers to play, usually 2 to 10, and mark them on the 80-number grid. Some builds also accept a single spot; the rules screen of the version you load confirms its range.
  • Stake and draw. Twenty of the 80 numbers come out at random, one by one.
  • Count catches. Each drawn number you marked counts as a catch. Your ticket size has its own pay table, showing the return for each catch total, as a multiple of the stake.

Nothing carries over from one game to the next. Draws are independent, and in a fair game your choice of numbers has no effect on the odds. A run of 1 to 10 is exactly as likely as a scattered selection or a copy of the last draw. Hot numbers, cold numbers and numbers that are "overdue" do not exist.

The decision that does matter is the spot count, because each one comes with its own pay table. Play 2 spots and only a double catch produces anything sizeable. On a 10-spot ticket, pays usually begin at several catch levels and peak at a full ten. That choice is where Power Keno is really decided.

The odds behind every ticket size

Catch odds come from straightforward counting. Your marked numbers are fixed and the draw selects 20 of 80. The chance of catching exactly c out of n spots equals the number of ways to take c from the 20 drawn numbers and the other n − c from the 60 numbers left behind, over the total number of n-number selections from 80. This is the hypergeometric distribution, and it applies identically to every fair 80-ball keno game that draws 20.

TicketZero caughtOne short of a full catchFull catch
2 spots56.01%37.97% (1)6.01%
3 spots41.65%13.88% (2)1.39%
4 spots30.83%4.32% (3)0.306%
5 spots22.72%1.21% (4)0.0645%
6 spots16.66%0.310% (5)0.0129%
7 spots12.16%0.0732% (6)0.00244%
8 spots8.83%0.0160% (7)0.000435%
9 spots6.37%0.00326% (8)0.000072%
10 spots4.58%0.000612% (9)0.000011%

What the table shows:

  • A perfect ten is roughly a 1-in-8.9-million event. Nine out of ten is still far rarer than one draw in 100,000.
  • Middle results dominate big tickets. With 10 spots, catching 2, 3 or 4 accounts for about 71% of draws between them (29.53%, 26.74% and 14.73%). Whether any of those pay is up to the pay table.
  • The most likely outcome moves as tickets grow. At 2 spots, catching nothing is most likely (56.01%). At 3 to 6 spots, one catch is most likely; at 7 to 10, two catches. Because IGT has not published the online pay table, this page does not say which catch counts pay.

The draw fixes these numbers, whatever pay table sits on top. Five out of five will always be about 1 in 1,550.

Every outcome on a 5-spot ticket

The larger table shows only the extremes. For a 5-spot ticket, a popular middle option, here is the full distribution:

CaughtProbability
50.0645%
41.21%
38.39%
227.05%
140.57%
022.72%

Together they make 100%. Two features stand out. Results of 0, 1 or 2 catches cover around 90% of draws, so most keno tables pay little or nothing for them on a 5-spot ticket. And each step up is far rarer than the last: going from 3 catches to 4 is about seven times less likely, and from 4 to 5 about nineteen times less likely. That steepness is why the top of every keno pay table rises so sharply.

Valuing the 4x on ball twenty

The rule reads simply: if ball 20 is one of your spots, that game's win is multiplied by four. It is commonly described as applying to the whole win and not only to whatever that single number contributes; this page assumes so. If the help screen of a particular build says differently, the per-catch figures below would be smaller.

Overall chance of the multiplier

Any one marked number has 1 chance in 80 of appearing as ball 20, so the probability that ball 20 is one of yours is simply your spot count over 80:

Spots markedChance ball 20 is yours
22.5%
56.25%
810%
1012.5%

On its own that figure is not very informative, since quadrupling a non-paying round still gives nothing. The better question is how often the 4x arrives on a round that already pays.

The multiplier by catch count

The order in which the 20 balls appear is random. So with c of your spots in the draw, the final ball is effectively a random pick from the 20 drawn numbers, which makes it a catch with probability exactly c ÷ 20. That follows from the draw rules alone; the pay table plays no part.

The expected multiplier for a round with c catches is therefore 4 × (c/20) + 1 × (1 − c/20), which reduces to 1 + 3c/20.

CatchesProbability ball 20 is a catchExpected multiplier
1050%2.50x
945%2.35x
840%2.20x
735%2.05x
630%1.90x
525%1.75x
420%1.60x
315%1.45x
210%1.30x
15%1.15x

Here is the heart of the design. The 4x is not spread evenly. It tilts towards large catches: a full ten has a coin-flip chance of being quadrupled, while a two-catch win gets it once in ten rounds. The rarer and larger the catch, the bigger the share of its value that rides on the final ball.

The two counting methods agree, which is a useful check. A 10-spot ticket has a 12.5% overall chance of the 4x. Average c ÷ 20 over the catch distribution and the answer matches: expected catches on 10 spots are 10 × 20 ÷ 80 = 2.5, and 2.5 ÷ 20 = 12.5%.

What the multiplier costs the base pays

Because the 4x adds value at every catch count, the game has to fund it somewhere. In keno, return is determined by the pay table and the catch odds together. Bolt a 4x rule onto an unchanged table and the return would rise. So a Power Keno table must list each catch below an ordinary keno table targeting an identical overall return. Each catch's value is split between the listed pay and the chance of a final-ball 4x.

Two consequences follow. Without the 4x, a winning round receives just the printed amount, which is less than that catch's average value in the design. And outcomes become lumpier, because some of the return shifts away from ordinary wins into the minority of draws where the last ball is yours.

A made-up illustration: imagine a catch listed at 10x. With 5 catches the expected multiplier is 1.75x, so the catch is worth 17.5x on average, paying 10x three times out of four and 40x once in four. The same arithmetic applies to whatever the real listed pays turn out to be.

Why one RTP figure cannot cover keno

The listed RTP for Power Keno is 94.97%. Read it as a number for one configuration, not for the game as a whole.

Each spot count has its own pay table and therefore its own return. Return is the sum, across all catch counts, of the catch probability times the listed pay times the expected multiplier for that catch. The probability and the multiplier are fixed by the maths above; only the listed pay varies between tables. Two spot counts on the same game can therefore sit a few points apart, and on land-based machines the same spot count can vary widely between operators' pay table settings.

"94.97%" might describe one spot count on IGT's online table, the best case, or an average. IGT has not said which. If the rules screen of your build lists a return for each spot count, that is the number to rely on.

The meaning of RTP does not change. It is the long-run proportion of all stakes returned across a vast number of games; at 94.97%, that is 94.97 coins back per 100 staked over time. No number selection, spot pattern or staking plan alters the return of a given table. Changing the ticket size is the one lever, since it brings in another table.

IGT publishes no official volatility rating. Structurally, though, the picture is clear. A 2-spot ticket resolves often and for small amounts. A 10-spot ticket relies on rare high catches, which are exactly the ones the 4x favours. Large tickets are far swingier than small ones, whatever label is attached.

Reading the pay table inside the game

The online pay table is only visible in the game, so here is a checklist for when you open it:

  1. Start with the spot count you plan to play. The table switches when the spots change.
  2. Locate the first catch count that pays. Bigger tickets often pay nothing for several low catch totals. Match that row to the odds above and you know how often a ticket returns anything.
  3. Remember the listed figures exclude the 4x. They are base pays; a final-ball hit multiplies them.
  4. Check the top line. That is where the multiplier carries most weight, since big catches have the best odds of a 4x.
  5. See whether a return is shown per spot count. If it is, compare tickets on that basis instead of trusting a single advertised figure.

With the pay table and the odds in front of you, the formula in the previous section gives any ticket's return.

The top result and what is known

No maximum win for the online game has been confirmed by IGT. A 10,000x figure circulates without any rules-based support, so it is not used here.

The rules do describe how the top outcome arises: the highest catch on whichever spot count the pay table rewards most, together with ball 20 being one of those catches. A full ten-spot catch turns up about once per 8.9 million draws, with the 4x attached to 50% of them. The real number sits on the highest line of the pay table, visible inside the game.

Several keno titles share the last-ball concept or add a twist of their own. Each is a separate, documented game:

  • Super Keno plays like ordinary keno but quadruples the win when the final ball is a catch. Fire Power Keno is generally described as sharing this final-ball mechanic too, as Super Keno does.
  • Triple Power Keno is a distinct game carrying the same family name.
  • Standard Spot Keno is the unadorned version with no multiplier, its pays set without any final-ball element.
  • Caveman Keno and Bonus Keno each have their own rules and pay tables.

Compared with plain spot keno, the difference is where value lives. Standard keno keeps all of it in the listed pays. Power Keno relocates part of it to the last ball, tilted towards big catches. Standard keno is the steadier choice for anyone who wants each catch to pay a known amount. If you want more at the top end, the last-ball rule supplies it without any new mechanics.

Is Power Keno for you?

  • It suits players who want a pure numbers game rather than slot features and bonus rounds.
  • It suits anyone who likes working out their own odds, because the draw itself pins down every catch probability.
  • It suits players who like one dial for risk: a short ticket for regular modest results, a long ticket for scarce large ones.

It will disappoint anyone looking for animation, free games or collect mechanics. It is also frustrating if you want a firm headline max win and RTP, because both rely on details IGT has not fully published.

Arguments for and against

For

  • A single rule to learn: the whole win is quadrupled when ball 20 is one of yours.
  • Every catch probability can be calculated, and the spot count is a direct risk control.
  • The multiplier favours the rarest catches, strengthening the top end.
  • Rounds are quick, and autoplay is available.

Against

  • Return depends on spots played, and the 94.97% figure does not identify its setting.
  • No verified max win, volatility rating or release date.
  • Base pays are trimmed to fund the 4x, so rounds without it can feel lean.

Power Keno: your questions

What does the Power Keno 4x rule do?

When ball 20, the final number drawn, is one you marked, that game’s win is multiplied by four. Most descriptions say it covers the whole win.

How many spots can be marked per game?

The usual range is 2 to 10. Some builds extend it to 1 to 10.

How many numbers come out each game?

Twenty, drawn from 80, in every game.

What RTP is Power Keno listed at?

94.97%. Keno returns differ by spot count because each one has its own pay table, so the rules screen for your chosen ticket is the reliable reference.

What are the odds of getting the 4x?

Your spot count divided by 80, which is 12.5% on a 10-spot ticket. If c of your numbers have been caught, the final ball is one of those with probability c in 20.

Does it matter which numbers I pick?

No. All 80 numbers are equally likely, and earlier draws have no influence on later ones. Only the number of spots changes which pay table applies.

Is there a confirmed top win?

No. IGT has not confirmed a maximum win, so none is quoted here.

Can you buy a feature or play free games in Power Keno?

No. The 4x on the final ball is the only special rule.

Sources

  • Catch probabilities and last-ball multiplier odds calculated by SlotSpecs from the published 80-ball, 20-draw keno rules

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By Rachel Wright, Games editor

Rachel Wright covers new releases, crash and instant games and the table classics. Rachel's reviews focus on rules, round pace and how each feature works in practice, with every figure taken from published game data rather than guesswork.

Last updated 8 Oct 2026