Gates of Olympus 2500
Pragmatic Play
- RTP
- 96.51%
- Volatility
- High
- Max win
- 25,000x

Verified with the studio’s official game pageSourceNot published means the studio has not released the figure; we do not guess.
Huff N' Even More Puff Grand · demo mode · virtual coins only · 18+
Demo mode · virtual coins · 18+
Lower RTP settings are also offered by the studio for this game: 94.00%, 92.00%, 90.00%, 87.00%. Any copy you open could run one of these, so check the in-game rules.
Most slots settle their big outcomes during the bonus. Huff N’ Even More Puff Grand settles a lot of it earlier. When the bonus triggers, the grade of Buzz Saw in the trigger chooses the wheel, and the wheel chooses what is on offer, from a 20x Mini at the bottom of the standard Wheel to a 10,000x prize found only on the new Ultra Wheel. The free spins that follow play out inside limits the wheel has already set.
The game is the third online release in Light & Wonder’s current Three Little Pigs run, following Huff N’ More Puff and its Even More Puff sequel. The core loop has not changed: during bonus rounds, Hard Hats lay frames, each frame later turns into a house, and the Big Bad Wolf flattens every house to expose a prize. On top of that, Grand brings an Ultra Wheel at the top and a new property level above brick, which Light & Wonder pitches as the next step up for the pigs’ property portfolio: the Palace. This page climbs that ladder from the bottom.
| Spec | Value |
|---|---|
| Base grid | 5×3, 243 ways |
| Feature grid | 6 rows at most, 7,776 ways |
| RTP | 96% default; 94%, 92%, 90%, 87% settings |
| Volatility | Not published by Light & Wonder (reviews say medium to high) |
| Max win | 10,000x the bet |
| Wild | Big Bad Wolf, on reels 2 and 3 only |
| Scatter types | Hard Hat, plus Buzz Saw in standard, Gold and Diamond grades |
| Biggest fixed prize | Ultra at 10,000x, Ultra Wheel only |
Light & Wonder’s page gives the online release as 9 March 2026. Some listings put it a week later, and trade press covered a land-based cabinet a year before; the online rules on this page apply whichever date is right.
This is the part that caps everything after it, so it comes before the base game. Commonly listed wheel triggers are:
| Scatters landed | Wheel that spins |
|---|---|
| 2+ Buzz Saws and 1 Diamond Buzz Saw | Ultra Wheel |
| 2+ Buzz Saws and 1 Gold Buzz Saw | Super Wheel |
| 3+ Buzz Saws | Wheel (standard) |
Light & Wonder’s official page names a second path to the top: an upgrade wedge on the Super Wheel can send you to the Ultra Wheel. Its wording also places the Diamond Buzz Saw on reel 5 as one of three saws, which hints that the diamond grade has a fixed reel; confirm that in the help screen for the build you open. In the same way, the standard Wheel has an upgrade wedge to the Super Wheel.
So wheels can climb. The standard Wheel can pass you to the Super Wheel, and the Super Wheel to the Ultra Wheel. That chain explains the weight of the Gold and Diamond saws: they jump one or two rungs outright instead of waiting for an upgrade wedge to come up.
A useful way to picture it: each wheel is a different menu. The trigger hands you a menu, the spin picks the dish, and only after that does any free spins round start. Two players with identical spin counts can be playing for very different amounts depending on which wheel sent them in.
Every wheel blends feature wedges, fixed prizes stated as multiples of the bet and, on the two lower wheels, an upgrade wedge.
| Wheel | Fixed prizes | Feature wedges | Upgrade wedge |
|---|---|---|---|
| Ultra Wheel | Major 1,000x, Grand 5,000x, Super 7,500x, Ultra 10,000x | Super and Ultra features | None, top of the ladder |
| Super Wheel | Major 1,000x, Grand 5,000x, Super 7,500x | Super feature versions | To Ultra Wheel |
| Wheel | Mini 20x, Minor 100x, Major 1,000x, Grand 5,000x | Buzz Saw, Mansions, Mega Hat | To Super Wheel |
Two features of the design stand out. The Mini and Minor drop away as the wheels rise, so the upper wheels cut out the smallest results; the smallest fixed prize on the Super Wheel is 1,000x. And the 10,000x Ultra prize lives on the Ultra Wheel alone, making it one direct route to the cap.
Land a fixed prize and you receive that bet multiple. Land a feature wedge and you get a free spins round whose value depends on how far the frames build. In other words, each spin of a wheel ends in a settled number or in a bonus still to be played out.
Every feature variant starts with 6 free spins. They differ in how Hard Hats and frames arrive, and in the size of the grid.
Each one fixes a different limitation of the plain Free Spins Feature: Buzz Saw supplies more Hard Hats, Mansions skips the upgrade climb and Mega Hat covers more squares per landing.
With a sixth row added, the Super versions run 7,776 ways in place of 243, since each of the five reels now offers six positions. The top three rows receive duplicated scatters, and the larger grid is reported to run on special reel sets with no Buzz Saws. The extra row helps twice over: frameable positions double from 15 to 30, and the ways available for ordinary wins during the round multiply.
All three are new in the Grand edition. Light & Wonder’s pages and trade reports on the land-based cabinet describe them like this:
The full step-by-step sequence for each Ultra feature is only spelled out in the game’s help screens, so the summaries above keep to what Light & Wonder and launch coverage state.
Away from the wheels, a base spin showing at least six Hard Hat scatters opens the plain Free Spins Feature, again with 6 spins. Needing six scatters out of 15 squares sets a high bar, which is part of why the wheel route carries so much weight here.
Once the feature is running, frames work as follows:
Two forces work at once. Frames on new squares raise the number of houses the wolf will visit. Hard Hats on squares already framed raise the value of one house. Because prize ranges jump sharply between materials, a round with a few diamond frames can beat one covered in straw.
The diamond level is new with Grand; earlier games in this run stopped at brick.
The commonly listed reveals, from the top material down:
| Material | What the wolf can reveal |
|---|---|
| Diamond (Palace) | 5x to 150x, a Grand, Major or Minor prize, or several Mini prizes |
| Brick | 5x to 150x, a Grand, Major, Minor or Mini prize, or entry to a wheel |
| Stick | 1.5x to 5x, or a Minor or Mini prize |
| Straw | 0.5x to 2x |
Certain listings show smaller straw and stick ranges, possibly from a different RTP setting; the ranking from straw up to Palace holds either way.
The shape matters more than any single number. Straw pays a fraction of the bet or slightly more. The big step is from stick to brick: stick stops at 5x, while brick can reach 150x or a fixed prize. For that reason the Mansions feature, beginning at brick, and Ultra Palaces, which starts at diamond, look like the strongest features on paper. It is also why brick houses can grant wheel entry, letting a finished round loop back into the ladder.
Outside the features, the reels are 5 wide and 3 tall with 243 ways. Matching symbols pay left to right on neighbouring reels in any row, with no fixed lines to follow. A symbol on reel 1 links to the same symbol in any row of reel 2, then any row of reel 3, and so on, and every separate path counts as a way. The figure is just three positions on each of five reels: 3 x 3 x 3 x 3 x 3.
Royals from 9 up to A form the low tier. The higher tier is the three pigs, toolboxes and tape measures, the best of them commonly listed at 2.5x the bet for five. So little value sits in line pays that the features clearly carry the game. One paytable point: ways wins are paid for each way, so a symbol filling two rows of one reel doubles the paths through that reel.
The Big Bad Wolf is wild and widely reported to land only on reels 2 and 3. Confined to those reels, it can join up a win already started on reel 1, yet it cannot open one or complete five of a kind unaided. Four scatter types run the bonus logic: Hard Hats lead to free spins, and Buzz Saws, in three grades, lead to the wheels.
The default RTP is 96%, the share of all money staked that the game is built to pay back over a very large number of spins. It does not forecast a session and does not react to recent results. Light & Wonder also provides lower settings of 87%, 90%, 92% and 94%, and the info panel shows which one is loaded. Some listings give 96.05% for the top setting; the gap is too small to notice in play.
The spread between settings deserves attention. At 96% the design keeps 4% of total stakes over the long run; at 87% it keeps 13%, over three times as much. Wheels, features and prizes look exactly the same in every setting, so only the info panel tells them apart.
One distinction to keep clear: the land-based cabinet is a separate product. For the casino-floor machine, trade reports quoted returns between 86.85% and 93.83%, with roughly 30% of games producing a hit. None of those numbers apply online.
Light & Wonder publishes no volatility rating and reviews split between medium and high, though the structure leans high. The best line pay is 2.5x, straw houses pay very little, while the big fixed prizes are locked behind wheels reached only by specific Buzz Saw mixes. Much of the return is packed into a small share of rare results, so long runs of small or no wins are normal, not a sign that anything is “due”.
Light & Wonder confirms a cap of 10,000x the bet, and there are two ways toward it.
One is immediate: the Ultra prize on the Ultra Wheel is 10,000x on its own. The other accumulates: a feature at Super or Ultra level, running 7,776 ways, with plenty of brick, diamond or Palace houses revealing high multiples and fixed prizes that together reach the cap. The Ultra Wheel sits at the centre of both. With Grand at 5,000x and Super at 7,500x, the upper wheels put most fixed prizes at half the cap or above.
The build-up road shows why 30 frameable squares matter. Thirty diamond houses at the 150x top of their range come to 4,500x before any fixed prizes, so a round that nears the cap will almost always include Grand or Super prizes inside houses too. Whichever road, a single event cannot pay more than 10,000x the bet.
Some listings mention a buy at roughly 60x the bet that randomly starts either free spins or a wheel feature. Light & Wonder’s page says nothing about one, and availability depends on market and version. Treat it as possible, not certain, and look for a buy button in the game itself.
The specs below are kept separate for each title.
| Grand (2026) | Even More Puff (September 2025) | More Puff (May 2025) | |
|---|---|---|---|
| Max win | 10,000x | 7,500x | 5,000x |
| RTP (commonly listed) | 96% plus four lower settings | 96% | 96%, 94%, 90% |
| Grid | 243 ways, up to 7,776 in features | 243 ways on 5 reels, 3 to 6 rows | 5×3, 243 ways |
| Top frame | Diamond (Palace) | Brick | Brick |
| Wheels | Wheel, Super Wheel, Ultra Wheel | Wheel plus an upgraded wheel | One wheel from three Buzz Saws |
| Features | Super set plus Ultra Hard Hat, Ultra Mega Mansion, Ultra Palaces | Super Buzz Saw, Super Mega Hat, Super Mansions on 6 rows | Buzz Saw, Mansion, Mega Hat |
| Other | Volatility not published | High volatility | High volatility, four fixed prizes up to 5,000x, 50x buy |
The base game and trigger rules of Grand are almost identical to its predecessors; the change sits nearly all in the top wheel tier. Across the three titles the cap rises from 5,000x to 7,500x to 10,000x, each step bringing one more wheel tier. Moving up the series means learning only what the new top rung offers, nothing more.
Anyone who has played the two earlier pigs titles and would like an identical rulebook with a higher ceiling. There is next to nothing new to learn in base play.
Players who like build-up bonuses, where squares visibly improve through the round, rather than bonuses decided in a single spin. Watching frames climb from straw toward diamond gives every free spin a purpose.
It suits players chasing steady base returns less well. Line pays peak at 2.5x, straw houses return small amounts, and the top prizes rely on a Diamond Buzz Saw or wheel upgrades.
Plus points
Minus points
The default is 96%. The other settings are 87%, 90%, 92% and 94%, so look at the info panel in the game.
Six or more Hard Hat scatters anywhere in a base spin award 6 free spins. Inside the round, any spin with 3 or more Hard Hats adds 1 more spin.
Either land a Diamond Buzz Saw with 2 or more regular Buzz Saws, or win the upgrade wedge on the Super Wheel. The Super Wheel itself comes from a Gold Buzz Saw with 2 or more Buzz Saws, or an upgrade on the standard Wheel.
On the standard Wheel: Grand 5,000x, Major 1,000x, Minor 100x and Mini 20x. The Super Wheel adds Super 7,500x, and only the Ultra Wheel carries Ultra 10,000x.
The new highest property level. During Ultra Palaces, each landing Hard Hat places a diamond frame, and each diamond frame turns into a Palace when the round ends.
10,000x the bet, either straight from the Ultra prize or from house prizes adding up in a big feature.
243 during base play. Super and Ultra features add a sixth row and lift that to 7,776.
A third wheel tier (Ultra), a diamond frame level with Palaces, a trio of Ultra features and a cap raised to 10,000x, compared with 7,500x before.