Halloween Jack game artwork
NetEnt

Halloween Jack

Slots · 5×3 · Released Oct 2018HalloweenHorror
RTP
96.28%
Volatility
High
Max win
7,100x
Layout
5×3
Lines / ways
20 fixed paylines
Released
Oct 2018

Verified with the studio’s official game pageSourceNot published means the studio has not released the figure; we do not guess.

Halloween Jack · demo mode · virtual coins only · 18+

Demo mode · virtual coins · 18+

Features and RTP settings

Features
Wild symbolsFree spins20 fixed paylines
Inside this review
  1. A Jack and the Beanstalk engine under a pumpkin lamp
  2. Halloween Jack spec sheet
  3. Walking wilds and the triple-pay rule
  4. Free spins and the lantern ladder
  5. Where the published figures agree, and where they part
  6. Who should load the demo first

A Jack and the Beanstalk engine under a pumpkin lamp

NetEnt put Halloween Jack out on 24 October 2018, a week ahead of the holiday it is named after. The studio is now part of Evolution, and both companies list the game on their official games pages.

The quickest way to place it in the NetEnt catalogue is through its free spins. The round uses the same collect-and-upgrade wild ladder that NetEnt built for Jack and the Beanstalk: special symbols are gathered on the last reel, and set totals unlock a stronger wild for the rest of the round. Anyone who has played that game will know the rhythm of the bonus before it starts.

What belongs to this game is its cast and its base game. The upgrades here are a Hell Hound, a jack-o’-lantern and a Death Reaper. Between bonuses, a walking jack-o’-lantern wild drives re-spins, and any win that includes a wild is multiplied by three. The frame around all of this is plain: five reels, three rows and 20 fixed paylines.

Halloween Jack spec sheet

SpecValue
StudioNetEnt (part of Evolution)
Release date24 October 2018
Layout5 reels, 3 rows
Paylines20 fixed
Stake range0.20 to 100
RTP96.28% (NetEnt games page; matched by Evolution’s games page)
VolatilityHigh (NetEnt games page; Evolution’s page says Mid / High)
Max win7,100x bet (NetEnt games page)
Hit frequency34% (NetEnt games page)
Free spins10 for 3+ scatters; 5 more for 3+ scatters in the round
Bonus buyNone

Walking wilds and the triple-pay rule

The base game rests on one symbol. When the jack-o’-lantern wild lands, it triggers a re-spin, and on each re-spin it moves one reel to the left. While it is on the grid it acts as a wild across the 20 lines, so each step puts it alongside a fresh arrangement of symbols.

The second rule is the 3x multiplier. Any win that includes a wild pays three times its listed value. Put the two together and the shape of the base game is clear: the walking wild is where the interest sits, because every re-spin it creates is another chance at a tripled line.

A few practical points follow from this design:

  • Where the wild lands matters, because it shifts one column left each time. One that appears on the right of the grid has more reels to cross than one on the left.
  • The paylines are fixed at 20, so the only way to change what a spin costs is the stake level, which runs from 0.20 to 100.
  • Wins without a wild pay at face value. The multiplier only applies when a wild is part of the winning line.

There is only one moving part to learn here, and it is easy to see on screen when it is working.

Free spins and the lantern ladder

Three or more scatter symbols start the bonus with 10 free spins. Landing three or more scatters again during the round adds 5 more. Here, extra spins are worth more than their face value suggests, because each one is another chance to collect.

The collecting is handled by the Jack’O’Lector feature. During free spins, lantern symbols that land on reel 5 are gathered, and reaching set totals upgrades the wilds:

  • 3 lanterns: a stacked Hell Hound Wild
  • 6 lanterns: a stacked Jack-o’-lantern Wild
  • 9 lanterns: an expanding Death Reaper Wild

Each rung is a bigger wild than the last. Stacked wilds fill more than one position on a reel, and the expanding Death Reaper grows to cover its reel, so the top rung gives the most coverage across the 20 lines. The round is therefore built to get stronger as it goes on, once the ladder has been climbed.

The flip side is that a round can end before the counter gets far. Lanterns only count on the last reel, so progress depends on that one column, and 10 spins without a retrigger leaves limited room. In the demo, it is worth watching how far up the ladder a few separate rounds get, rather than judging the feature on a single trigger.

Where the published figures agree, and where they part

Return to player is the settled number. NetEnt’s game page gives 96.28%, and Evolution’s official page for the title shows the same. One third-party listing shows 96.2%, which looks like rounding. Treat 96.28% as a theoretical average across a very large number of spins: over a short session, results can sit far above or below it.

Volatility is less tidy. NetEnt’s page rates the game High, which is the rating used here. Evolution’s page for the same game says Mid / High. Both point to a game that swings more than an average slot, but if you want a single label, the studio’s own page is the one to quote.

The hit frequency, also from NetEnt’s page, is 34%. That means roughly one spin in three returns a win of some size. A hit is any win, so some of them can be smaller than the stake that produced them; the figure tells you how often the reels pay, not how much.

The max win needs the most care. The data panel on NetEnt’s game page lists a maximum payout of 7,100x the bet, and that is the figure in the table. Third-party listings do not agree with it or with each other: one gives 3,000x and two others give 6,000x. Read 7,100x as the studio’s stated ceiling rather than a likely outcome. At the minimum stake of 0.20, it would come to 1,420.

On paper, then, a fairly busy hit rate sits alongside a High volatility rating. That combination usually means plenty of small returns, with long spells between the results that stand out.

Who should load the demo first

Players who know Jack and the Beanstalk are the obvious starting point. The free spins ladder will feel familiar, and the demo is a quick way to see whether the Halloween cast and the walking jack-o’-lantern add enough to justify a second look.

It also suits anyone who wants to learn how walking wilds behave without much else going on. With 20 fixed lines and one base-game mechanic, it is easy to follow each re-spin and see where the tripled wins come from.

The game may suit you less if you prefer frequent bonus rounds or adjustable paylines. The free spins depend on three scatters, the upgrades depend on lanterns reaching a single reel, and the High rating points to stretches where little happens. Virtual coins are the right place to find out how those quiet spells feel and whether the style appeals.

There is no bonus buy in Halloween Jack. The only route into free spins is landing the scatters.

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Common questions answered

What is the RTP of Halloween Jack?

NetEnt's game page gives 96.28%, and Evolution's official page for the title shows the same figure. It is a long-run theoretical average, not a guide to any single session.

How volatile is Halloween Jack?

NetEnt's own game page rates it High. Evolution's page for the same game describes it as Mid / High.

What is the maximum win?

NetEnt's game page lists a maximum payout of 7,100x the bet. Some third-party listings give lower figures of 3,000x or 6,000x, so treat the ceiling with some caution.

How do the free spins work?

Three or more scatters award 10 free spins, and three or more during the round add 5 more. Lanterns collected on reel 5 upgrade the wilds at 3, 6 and 9 lanterns.

Is there a bonus buy?

No. Halloween Jack has no bonus buy, so free spins are reached only by landing three or more scatters.

JC
By James Cooper, Data editor

James Cooper runs the SlotSpecs spec sheets: RTP versions, volatility ratings and maximum-win multipliers, each checked against the studio's own documentation. James's reviews explain what those numbers mean for how a game actually plays, and never present them as a prediction of any result.

Last updated 28 Oct 2026